Fluther

Every voice, then one at a time: tap a voice here, or double tap its creature, to open it; tap ‹ voices to come back.Roll replaces the voice and its effects. Similar finds one close to it. Hold keeps it when you roll all.Space runs from dry to drenched. Morph is how much its sound and effects move.Each effect can be swapped. Its push is 0 as the seed set it: less to the left, more to the right.

play

What the voices share.Key and scale set the notes they choose from.Tempo is the pulse they drift on and off.Just tuning makes every note a pure ratio of the chord's root: held notes stop beating and lock into place.Roll the patch rolls the key, scale, tempo, tuning and arc shape too, and every voice you haven't held.

arc

A shape over time. It turns the tweak knobs (watch their marks) and changes how busy the voices are.Shape and length set its form; depth, how far it goes.It can also change chords and the key, let voices come and go, and evolve: roll a voice you haven't held now and then.

mod

Mods, each moving one control: a tweak knob, or a voice's wander, strange, level, space, morph, pan or an effect's push.On starts one. Sync locks it to the tempo. A mod on wander or strange moves the voice's dot.+ add a mod adds one, up to six. ✕ takes one away.Randomise sends every mod somewhere new.

mix

A fader per voice, with m (mute) and s (solo). The bright line is what it's playing now.The reverb is the far one the voices send to as their space rises; nearer, they share a small room.Then everything goes through tape, tone, width and glue.
reverb
everything